Monday, August 4, 2014

Exploring Guild Maps XIV - FeaR (Dao)

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.




Clarification: Officially this map is listed as belonging to Dao guild. However, many years back Dao and another guild, NaC, merged to form FeaR. I was informed that FeaR claims the map currently given that history.

FeaR
still exists, and seems to have at least a few active players still.

Guard Bot: No.

PK: Yes and no. Yes on enter (with no magic), but the PK area is oddly placed due to odd circular map shape, "attack yourself" to see if you're still in the pk area as you walk around.

This is a very different map from other guild maps I've visited. A circular multi-level building dominates it, with only minor other places and a few oddities.

Here we go...

You start off here, in a large PK area with no magic. You can see the circular shape I was referring to already.


Dao-FeaR



Some outer decor.


Dao-FeaR


Dao-FeaR


Dao-FeaR



There are occasional places that I don't think the map designer understood basic aesthetics or placement. The 20-space rule (20 spaces on the map between internals of building so you can't tele-to-range between them) is broken here.


Dao-FeaR


Dao-FeaR



Dao-FeaR



Somewhere in this area you'll leave the pk-with-no-magic zone, so you can tele out (always bring a tele ring with you if exploring guild maps as several have no-magic zones). The platform holds... honestly, I dunno WTF the mapmaker was thinking with this platform with the telepads.


Dao-FeaR



Another house. There's secrets to entering some places.


Dao-FeaR



As for the main circular building in the middle, there's several entrances. You just gotta figure out how to use(-with) them.


Dao-FeaR



I see dead DAOers, er, FEARers.


Dao-FeaR



Just a sec... this map is kinda dirty, so I gotta wash off.


Dao-FeaR



Dearly beloved, we are gathered here to join... crap, not even married and they're already divorced and ran off to fool around with others. *stands alone*


Dao-FeaR



So let's look inside one of the few outer houses. Unlike other guild maps, this one seems to have avoided naming players by name.


Dao-FeaR



Phew, the walk around this building... I need another break.


Dao-FeaR



Another house, this one is a bit crafty?


Dao-FeaR



Another outer house.


Dao-FeaR



The center of the map, also the center of the circular building.


Dao-FeaR



More of the center, requires a little TTR to get to.


Dao-FeaR



Shall we head inside the main building now? One of several ways to do so.


Dao-FeaR



And we're in! Gah, PK arena. The inside is non-PK except where it obviously isn't. ;-)


Dao-FeaR



I was gonna take another swim here, but I'm getting the odd feeling someone peed in this.


Dao-FeaR



Sitting down for class. Hello? Teacher? Anyone? I may have shown up for school on a Saturday.


Dao-FeaR



I'll go eat instead.


Dao-FeaR



Potions and harvests abound.


Dao-FeaR



Okay, if noone else is around to teach, then I will do it. Crap, no students either.


Dao-FeaR



Some places have wet t-shirt contests. This... has wet PK.


Dao-FeaR



I guess this is my official "King of the Map" image as well, since there's no real throne..


Dao-FeaR



Suddenly feeling very sleepy. Good night.


Dao-FeaR



Levitating school? I guess they teach that here, since I'm floating over this area. (It's not a guild map without bugs, hehe.)


Dao-FeaR



This is... just another odd external place. No explanations are given for a lot of what's seen on this map.


Dao-FeaR



If you can reach this place, you can pretty much find any place on the map. A secret area, and yes, it's PK.


Dao-FeaR



And finally, speaking of PK areas, one of the external houses is PK as well, if you figure out how to enter it. And nope, it doesn't tell you it's PK either.


Dao-FeaR

Gah, that is all. 33 images for what is a small map compared to others, may have overdone it on this one. Ah, well. ;-)

Saturday, August 2, 2014

Exploring Guild Maps XIII - Seridia-Irilion Trade Union

Notice: This is just a look at some of the guild maps that have been made for Eternal Lands. This blog provides no secrets.
The entrances to these maps and any secrets to get around them will never be posted, nor will I provide them so don't ask.

View all Guild Map exploration via the Guildmaps tag.
SiTu, Seridia-Irilion Trade Union, "still exists", but on life support. As of this post in-game info claims 16 members, but only 7 names known to mercator and none are very active if active at all.

Guard Bot: No.

PK: No. Entrance area is PK, and several PK arenas as well as some unmarked PK areas, but majority of map is not PK.


The SiTu map is pretty decent. A few secrets for getting around it but nothing extreme there. The map generally looks nice and decently-done, with only a couple bugs, none of which will trap you like some on other maps.

Let's start the exploring.

We start off at a ship, like so many maps do. The full area outside the wall is PK. As well, there's no magic for a large part of the area as well. This is most likely as a means of a trap where a guard bot would be, though if there was a guard bot it no longer exists.


SiTu

The main entrance to the map, and your way out of the PK zone...

SiTu


But before we go in there, are you hungry? Grab some fruit by the fire. Still PK here btw.

SiTu



ZOMG, a prison! Well, worst prison ever, since you can just walk out. Guard forgot to shut the cell.

SiTu



The house of Dana. Probably the most active of the players with their own homes, though no longer in SiTu.

SiTu



Just a sec, I has the hungers. *eats lunch* I'll have to claim "King of the Map" here as well, as there's no real throne to claim it.

SiTu



The majority of the map is outdoors, with only a handful of indoor locations. So, here's the first of many outside general views.

SiTu



And now for three more "homes". First up is Bomwan, who apparently quit playing so long ago that mercator doesn't even recognize the name.

SiTu



Next is Fyrefox, who as of this post logged in last a couple months ago, but is no longer in SiTu.

SiTu



And then there's the home of the_grud, another still-active player, though also no longer in SiTu.

SiTu



Another outside view...

SiTu



Always beware of distinct areas such as where I stand below... this is a small PK arena.

SiTu



An outdoor shot from up high. As you can see there are cave paths (no actual caves, just paths to other locations), and here you see the largest of the PK arenas.

SiTu



Let's get a closer look at that arena. This feels incomplete, as you cannot go up the stairs or on the sides. The thrones are also inaccessible.

SiTu



Another outdoor view.

SiTu



Kinda representative of the current guild state... here lies SiTu. *ebul*

SiTu



Time to mine? Odd mining in that it's not in a cave, but outdoors. But has a nice look to it.

SiTu



The mine area includes this section. Despite the hot look, there's no heat damage. And yes, that black area on the right is a PK arena.

SiTu



And then we move on to Willowvine Forest. Well, not quite, but this area has suspended tree bridges.

SiTu



However, this is probably the buggiest part of the map. Attempting to walk on the bridges is an exercise in "why the fuck are these here" sprinkled with some serious height-mapping issues. Even the teleporter pad can't figure out where it should be height-wise.

SiTu



Nobody wants to play with me? Heh. Guess what? Yup, the volleyball area is a PK arena.

SiTu



And nearby, lots of buildings, though none are enterable.

SiTu



The other noticeable bug. Climb a ladder, end up underground where you should be on a rock cliff. And btw, the "top", er, underground on climbing the ladder is also a PK area.

SiTu



Before we continue, let's take a moment to pay tribute to the gods. (If you get here, that'll make more sense.)

SiTu



Okay, let's head on into the few enterable places left. First up, we have the SiTu guild house. And first of the obligatory guild names showing on the map.

SiTu



Wait, this is not indoors. A hidden away island. And of course, it's fully PK.

SiTu



Let's go back inside. This is apparently a mansion.

SiTu



And if you didn't get enough PK from all the other areas, here's another PK arena.

SiTu



We're almost done! Here we have a hallway...

SiTu



...Which leads to the final room, the home of Agrilles, the guildmaster. Who according to mercator has not logged in for over two months as of this posting, but that could just be a summer break.

SiTu
That's all, folks!